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Combined display of all available logs of Rigid Geometric Algebra. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:55, 15 July 2023 Eric Lengyel talk contribs created page Inversion (Created page with "An ''inversion'' is an improper isometry of Euclidean space. When used as an operator in the sandwich antiproduct, a unitized point $$\mathbf F = F_{px}\mathbf e_1 + F_{py}\mathbf e_2 + F_{pz}\mathbf e_3 + \mathbf e_4$$ is a specific kind of flector that performs an inversion through $$\mathbf F$$. == Calculation == The exact inversion calculations for points, lines, and planes are shown in the following table. {| class="wikitable" ! Type || Inversion |-...")
- 05:54, 15 July 2023 Eric Lengyel talk contribs created page Transflection (Created page with "A ''transflection'' is an improper isometry of Euclidean space consisting of a reflection through a plane and a translation parallel to the same plane. All combinations of a reflection and a translation, even if the original translation vector is not parallel to the original reflection plane, can be formulated as a transflection with respect to some plane. The specific kind of flector :$$\mathbf F = F_{px} \mathbf e_{1} + F_{py} \mathbf e_{2} + F_{pz} \math...")
- 05:52, 15 July 2023 Eric Lengyel talk contribs created page File:Groups.svg
- 05:52, 15 July 2023 Eric Lengyel talk contribs uploaded File:Groups.svg
- 05:52, 15 July 2023 Eric Lengyel talk contribs created page Transformation groups (Created page with "In the 4D rigid geometric algebra $$\mathcal G_{3,0,1}$$, every Euclidean isometry of 3D space can be represented by a motor $$\mathbf Q$$ of the form :$$\mathbf Q = Q_{vx} \mathbf e_{41} + Q_{vy} \mathbf e_{42} + Q_{vz} \mathbf e_{43} + Q_{vw} {\large\unicode{x1d7d9}} + Q_{mx} \mathbf e_{23} + Q_{my} \mathbf e_{31} + Q_{mz} \mathbf e_{12} + Q_{mw} \mathbf 1$$ or by a flector $$\mathbf F$$ of the form :$$\mathbf F = F_{px} \mathbf e_1 + F_{py} \mathbf e_2 + F_...")
- 05:50, 15 July 2023 Eric Lengyel talk contribs created page Magnitude (Created page with "A ''magnitude'' is a quantity that represents a concrete distance of some kind. In rigid geometric algebra, a magnitude $$\mathbf z$$ is composed of two components, a scalar and an antiscalar, as follows: :$$\mathbf z = x\mathbf 1 + y {\large\unicode{x1d7d9}}$$ Magnitudes are homogeneous just like everything else in a projective geometric algebra. This means it has both a bulk and a weight, and it is unitized by making the magnitude of its weight one. ===...")
- 05:46, 15 July 2023 Eric Lengyel talk contribs created page File:GeometricAntiproduct201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:GeometricAntiproduct201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs created page File:GeometricProduct201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:GeometricProduct201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs created page File:Unary201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Unary201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs created page File:Basis201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Basis201.svg
- 05:46, 15 July 2023 Eric Lengyel talk contribs created page Rigid Geometric Algebra for 2D Space (Created page with "== Introduction == thumb|right|400px|'''Table 1.''' The 8 basis elements of the 3D rigid geometric algebra. In the three-dimensional rigid geometric algebra, there are 8 graded basis elements. These are listed in Table 1. There is a single ''scalar'' basis element $$\mathbf 1$$, and its multiples correspond to the real numbers, which are values that have no dimensions. There are three ''vector'' basis elements named $$\mathbf e_1$$, $$\mathbf e_...")
- 05:40, 15 July 2023 Eric Lengyel talk contribs created page File:Plane weight join line.svg
- 05:40, 15 July 2023 Eric Lengyel talk contribs uploaded File:Plane weight join line.svg
- 05:40, 15 July 2023 Eric Lengyel talk contribs created page File:Line weight join point.svg
- 05:40, 15 July 2023 Eric Lengyel talk contribs uploaded File:Line weight join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs created page File:Plane weight join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs uploaded File:Plane weight join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs created page File:Line meet plane.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs uploaded File:Line meet plane.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs created page File:Plane meet plane.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs uploaded File:Plane meet plane.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs created page File:Line join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs uploaded File:Line join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs created page File:Point join point.svg
- 05:39, 15 July 2023 Eric Lengyel talk contribs uploaded File:Point join point.svg
- 05:38, 15 July 2023 Eric Lengyel talk contribs created page Join and meet (Created page with "The ''join'' is a binary operation that calculates the higher-dimensional geometry containing its two operands, similar to a union. The ''meet'' is another binary operation that calculates the lower-dimensional geometry shared by its two operands, similar to an intersection. The points, lines, and planes appearing in the following tables are defined as follows: :$$\mathbf p = p_x \mathbf e_1 + p_y \mathbf e_2 + p_z \mathbf e_3 + p_w \mathbf e_4$$ :$$\mathbf...")
- 05:34, 15 July 2023 Eric Lengyel talk contribs created page File:Skew lines.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs uploaded File:Skew lines.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs created page File:Line infinity.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs uploaded File:Line infinity.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs created page File:Line.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs uploaded File:Line.svg
- 05:34, 15 July 2023 Eric Lengyel talk contribs created page Line (Created page with "400px|thumb|right|'''Figure 1.''' A line is the intersection of a 4D bivector with the 3D subspace where $$w = 1$$. In the 4D rigid geometric algebra $$\mathcal G_{3,0,1}$$, a ''line'' $$\boldsymbol l$$ is a bivector having the general form :$$\boldsymbol l = l_{vx} \mathbf e_{41} + l_{vy} \mathbf e_{42} + l_{vz} \mathbf e_{43} + l_{mx} \mathbf e_{23} + l_{my} \mathbf e_{31} + l_{mz} \mathbf e_{12}$$ . The components $$(l_{vx}, l_{vy}, l_{vz})$$ corr...")
- 05:31, 15 July 2023 Eric Lengyel talk contribs created page Bulk and weight (Created page with "The bulk generally contains information about the position of an element relative to the origin, and the weight generally contains information about the attitude and orientation of an element. An object with zero bulk contains the origin. An object with zero weight is contained by the horizon. An element is unitized when the magnitude of its weight is one. The following table lists the bulk and weight for the main types in the 4D rigid geometric algebra $$\mathcal...")
- 05:29, 15 July 2023 Eric Lengyel talk contribs created page Attitude (Created page with "The attitude function, denoted by $$\operatorname{att}$$, extracts the attitude of a geometry and returns a purely directional object. The attitude function is defined as :$$\operatorname{att}(\mathbf x) = \mathbf x \vee \overline{\mathbf e_4}$$ . The attitude of a line is the line's direction as a vector, and the attitude of a plane is the plane's normal as a bivector. The following table lists the attitude for the main types in the 4D rigid geometric algebra...")
- 05:27, 15 July 2023 Eric Lengyel talk contribs created page File:Proper isom.svg
- 05:27, 15 July 2023 Eric Lengyel talk contribs uploaded File:Proper isom.svg
- 05:27, 15 July 2023 Eric Lengyel talk contribs created page Motor (Created page with "400px|thumb|right|'''Figure 1.''' A motor represents a proper Euclidean isometry, which can always be regarded as a rotation about a line $$\mathbf L$$ and a displacement along the same line. A ''motor'' is an operator that performs a proper isometry in Euclidean space. Such isometries encompass all possible combinations of any number of rotations and translations. The name motor is a portmanteau of ''motion operator'' or ''moment vector...")
- 05:24, 15 July 2023 Eric Lengyel talk contribs created page File:Basis.svg
- 05:24, 15 July 2023 Eric Lengyel talk contribs uploaded File:Basis.svg
- 01:28, 15 July 2023 MediaWiki default talk contribs created page Main Page